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The Kamael: Немного новых подробностей

Автор AL, октября 18, 2007, 07:01:24

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AL

И еще немного новой инфи об изменениях в СТ1:

1. Шанс заточки скилов будет увеличен на 79 и 80 lvl:
Skill Enchant rates are finally unlocked for L78+.

The Success rate going from +9 -> +10 @:

L78 = 40%
L79 = 64%
L80 = 72%

2. Пассивному скилу Armor Mastery добавлен новый атрибут
- Knight classes' Heavy Armor Mastery у врага уменьшенно критическое повреждение по вам если экипирован Heavy Armor
- all archer/dagger/orc fighters' Light Armor Mastery у врага уменьшен шанс нанести критический удар по вам если экипирован Light Armor

3. Измененны скилы Hate & Hate Aura
- Скилл Hate & Hate Aura привязывают к себе цель (цель не может сбросить таргет с вас) на 3 секунды
- Откат Hate - 6 секунд
- Откат Hate Aura - 40 секунд

4. Новые данные по скилам.
New Skills

* Shield of Faith Lv79 Party Buff. (PA/DA/TK/SK). +3600 PDEF, +2700 MDEF. 15 second duration, movement is possible. Reset time is the same as ultimate defense.

* Song of Elements Lv79 Party Buff. (Sword Muse). +30% Resist Earth/Air/Fire/Water for 2 minutes. Despite its name it is a standard party buff and not a Song. It is not affected by other song/dances on the stack.

* Dance of Alignment Lv79 Party Buff. (Spectral Dancer). +30% Resist Unholy / Divinie sources of damage for 2 minutes. Despite its name it is a standard party buff and not a Dance. It is not affected by other song/dances on the stack.

* Counter Dash Lv79 Counter Passive. (Sagittarius / Moonlight Sentinel). When the archer takes damage he has a chance to buff his party with an +runspeed buff that lasts 1 minute, this buff stacks with all other run speed buffs.

* Counter Rapid Fire Lv79 Counter Passive. (Moonlight Sentinel) When the archer takes damage he has a chance to buff his party with a +15% bow attack speed buff that lasts 1 minute, this buff stacks with all other similar buffs.

* Counter Chance Lv79 Counter Passive. (Ghost Sentinel) When the archer takes damage he has a chance to buff his party mp reducing/skill reset boosting buff that lasts for 1 minute.

* Counter Mind Lv79 Counter Passive. (Sagittarius / Ghost Sentinel) When the archer takes damage he has a chance to recharge himself.

* Critical Wound Lv79 Melee Range Debuff. (TH,AW,PW) This debuff has a high probability of landing and increases the amount of critical damage a target receives by 30%. Debuff duration 30s.

* Chant of Protection Lv79 Party Buff. (Doomcryer) This party buff reduces all sorts of physical critical damage by 20%.

* Seal of Blockade Lv79 AoE Seal (Dominator) This seal prevents players and monsters from using standard attacks for 30s.

Existing Skills

* Hate / Hate Aura have their power values increased by a factor of 3.33. Their reset times are now locked at 6 seconds for Hate and 40 seconds for Hate Aura.

* Critical Chance Lv4 Lv60 Passive (Plains Walker). Increase Critical Chance by +50%.

* Ultimate Evasion Lv2 Only - now evades physical skills, the rate of evasion is completely random.

* Sprint (Enchant Stats for Silver Ranger Only) - Can now be enchanted for Evasion bonus as well.

* Elemental Resist buffs are reduced in effectiveness 30% -> 20%. However Resists are now additive instead of multiplicative. Eg. Resist Fire 20% + Elemental Protection 30% = 50% Resist Fire.

* In addition to the existing VR nerf that halfs the return of health for each mob after the first in a diminishing fashion a second nerf was given to VR that prevents the user from VR'ing more health then the target had. Eg. With VR10% If you hit a mob for 1000 damage and it has only 10 hp you do not VR back 100 health you VR back only 10 health.

* Focus Sonic Lv.8 Lv79 (Duelist / Grand Khavatari) - Can now focus sonic to Level 8 intensity, sonic rage will not provide the 8th charge level (bug?) and requires a manual focus to level 8. Eg. You can Sonic rage to Lv7 but need to use focus sonic level 8 to get to max charge Lv8

* Frenzy - P.ATK bonus changed to give +50% increase instead of +300% while HP is > 30%.


New Evasion Mechanics for Levels 70-80 

Normally you gain 1 evasion/acc per level however at Level 70 you now gain 1+1 evasion/accuracy (where the extra +1 is due to the new high level bonus). When you reach level 78 you gain 1+2 evasion/accuracy per level (where the extra +2 is due to a master high level bonus). A CT1 Level 80 player will have 14 more accuracy and evasion then an Interlude Level 80 player.

New Magical Resist Bonus for levels 70-80

Normally when factoring resists level bonus is applied to the opposed attribute check, that bonus is increased to level bonus +2 for levels 70->77 and level bonus +4 for levels 78->L80.

Eg. a CT1 L80 player will have an innate 22% higher chance to resist a debuff then an Interlude L80 player.




Как вы заметили - магов никто не трогал....