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Сообщения - Most

#1
Треп / Re: Дестр или Монк?
октября 02, 2008, 01:06:54
Все зависит от баффа и шмота,все остальные факторы - бред.
#2
Цитата: KDS от сентября 21, 2008, 12:59:03  
Ну если старик пил с ГМом пив0... тогды ему привиделось... последний ГМ который был на сервере... эт был я... (помимо Нео)
кстате пива я не пью...  ;D
Ты нуп ,а не ГМ. Хе хе,внучек)))
#3
Треп / Re: Fallout
мая 09, 2008, 12:17:04
Цитата: Anor от мая 08, 2008, 08:43:12  
а то!
сержег и деми в ВоВе
мы с Земмой на хиндемите. в Линейге так и остались
Понятно :) А я также играю на Фришарде :):):) На офф впадлу...итак в инсте капец,а если на офф уйти,то вообще :):):)   
#4
Ну у меня собственно часть мувов именно оттуда.
#5
Треп / Re: Fallout
мая 06, 2008, 11:45:35
ыч,я помню таких,может и мну помнять :)
#6
Общие новости / Re: Смена рейтов
апреля 01, 2008, 11:56:11
Граф,с 1ым апреля :):):)
#7
Общие новости / Re: Смена рейтов
апреля 01, 2008, 02:02:48
о!!!Отлично:):):):):)
#8
Сори прогнал....тем-более я там отписывался :) Просто название темы там не совсем подходящее....вот я и не нашел походу...
#9
Вот что можно получить при вставке ЛС в оружие...
Interlude refinements

Here follow a synthetic view of all existing Interlude refinements.


Stats modificators

Accuracy +X
X between +0.4 and +3.0 CP Recovery +X
X between +0.1 and +0.8 Critical +X
X between +4.9 and +32.7 Dodge +X
X between +0.4 and +3.0 HP Recovery +X
X between +0.1 and +0.8 M. Atk. +X
X between +2.5 +28.2 Maximum CP +X
X between +19.2 and +214.9 Maximum HP +X
X between +12.7 and +155.9 Maximum MP +X
X between +6.1 and +115.1 M. Def. +X
X between +4 and +30.8 MP Recovery +X
X between +0.1 and +0.4 P. Atk. +X
X between +2.2 and +24.2 P. Def. +X
X between +5.1 and +38.2 CON +1
INT +1
MEN +1
STR +1

Actives

Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

Chance

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

Passives

Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.
#10
Треп / Re: Хфи ..Хфи..Хфи.. :'(
марта 19, 2008, 02:08:26
Цитата: Вася от марта 18, 2008, 10:15:53  
а чем? ножками?
З.Ы. учи матчасть
ААААААААААААААААААа.........нашел кому рассказывать :):):):):):) LOL
#11
 Ганг пати магов ляжет легко от ганг пати лучников - факт.
#12
Собственно накачал новых мувиков,кому интересно - могут скачать у меня с ДЦ. ник Most
10 vs 27.avi
IT18vs18
Matietrop_Exion
Son1c_SWS_6.01.08
TD_Battle_of_March
Ну там собственно мувиков на 26.5 ГБ , может еще че-нить есть из того что вы не видели....
#13
Пати у них фигово собраны :) Да и пушки какие-то корявые все...
#14
Поздравляю,хоть и поздно,но как смог :) Желаю успехов в работе, семейном благополучии , шоп ниче не сгорало/ломалось на сервре/домашнем ПК, чтобы на работе денег побольше платили ну и здоровья конечно же. 
#15
Цитата: Deadric от февраля 14, 2008, 10:42:42  
Сеты в Камаеле зделаны под х1 сервер,если играете на х5 или выше то нету даже смысла собирать эти сеты разве что для кача!
контрольный в голову....